I want to make games that don’t impress through their next-gen graphics, their sophisticated AI, or their innovative mechanics, but through, as a wise old man once said, the content of their character.
I want to make games that incorporate rather than reject the cultural traditions of other media, while at the same time adding something new and unique to said traditions.
I want to make games where the characters you play feel like old friends, not like puppets to be manipulated.
I want to make games that mirror the world we live in, but don’t painstakingly copy it.
I want to make games that are funny but not frivolous, and serious but not melodramatic.
I want to make games that are compelling, not addictive. I don’t want people to play my games every waking hour of every day. I want my games to inspire people to go out in the world and change their lives for the better.
I want to make games that people come back to after a few years, or even decades, and see them in ways even more profound than they did when they were younger.
I want to make games that speak of the injustices we face in our world, while at the same time inspiring us to make a difference.
I want to make games that I can discuss and demonstrate to my family and friends with pride, not shame and embarrassment.
I want to make games that inspire a little girl somewhere in the world to grow up and make games of her very own, just as the games my mentors created did for me.
I want my friends and other like-minded people to join me in this endeavour to make games that are more than just games. We’re not doing it to be famous. We’re not doing it because we want to elevate the medium to some abstract ideal of “art”. We’re doing it because we want — no, need — to express ourselves. Make our voices heard. Maybe even change the world while we’re at it.
Who’s with me?