Deliberately Monochrome

Here’s a current screenshot of the first scene of my stop motion musical point-and-click adventure game-in-progress.

I wasn’t originally planning on making the game black and white, but after doing some art tests, I decided to try it out. I’m pretty happy with the results, and I haven’t used B&W in a game since Cubert Badbone, so the style’s definitely going to stay. Gives it a neat classic movie feel, don’t you think?

Anyway, I’m hoping to get some music and singing into the game soon so I can see how it all fits together. I have some super primitive automatic lipsyncing implemented for characters (ganked from this tutorial) through which I ran some test sound clips, and so far, it’s looking pretty good. For the game engine as a whole, I’ve been taking a little inspiration from Quinn Stephens’s open source ALPACA engine — I was originally thinking of using said engine, but then found there was so much weird custom functionality I wanted, not to mention built-in stuff I didn’t need, that I found it easier just to start over from scratch. Good thing my AS3 skills are half decent, right? [1]

Footnotes:
  1. Yes, that’s right, I’m doing this project in Flash. Don’t laugh at me. They say Flash is dying, but really, they only mean for web browsers, and let’s face it, HTML5 audio just isn’t where I want it to be right now. And did you know that Flash can now export to iOS and other mobile/tablet devices? Will this mean I’m finally going to have a game in the App Store? We shall see!
This entry was posted in Blog Posts and tagged . Bookmark the permalink.