I’ve been hard at work on a new… thing for my MFA thesis, called Coffee: A Misunderstanding. It’s a queer and socially awkward interactive play about the weirdness of online friendships that aren’t really friendships, set in the midst of a fan convention called AwesomeCon.
The way the game works is that two audience volunteers are called up and asked to read from a mobile device, which dynamically displays dialogue lines and stage directions. Meanwhile, two additional audience volunteers are given a mobile device on which they can select from a menu of choices that appear at key decision points in the story. It’s a combination of multiplayer Choose Your Own Adventure and improv theatre, resulting in a play experience that’s every bit as awkward as the story it’s trying to tell.
Details on future performance dates/times to come soonish!
Oh, and if you’re the type to want to peek at the source code for this project, it’s here.