For this year’s Global Game Jam, I teamed up with Jess Marcotte to create a game inspired by the theme of “Ritual”. What we came up with was a two-player physical game about greeting rituals and the awkwardness they sometimes produce. Each pair of players is asked to perform a set of procedurally-generated instructions for greeting one another, then taken to a page where they receive procedurally-generated feedback on how well (or poorly) they executed the greeting.
I implemented the text generation using the Tracery library, by Kate Compton, which I had previously used in Interruption Junction and Fitzwilliam Darcy’s Dance Challenge. Jess constructed a gong out of aluminium foil, a paper plate, a fork, and a Makey Makey, which gave us a physical controller that players could hit to advance to the next screen. We also gave players brainwave-sensing headbands to wear that didn’t actually do anything, but added to the fiction of linking the players’ minds together or something or other.