Author Archives: Squinky

Montreal, for boring old white people: a report on two walking tour experiences

The following is an essay I wrote for a graduate seminar I am currently taking called “Performative Dramaturgies”. I thought it would make for an interesting blog post, so I’m reposting it here. This year is the 375th anniversary of … Continue reading

Posted in Blog Posts | Comments Off on Montreal, for boring old white people: a report on two walking tour experiences

you used to be someone – design goals

you used to be someone is a work in progress about my experiences with depression. It entails going for a solitary walk at night in an attempt to alleviate restlessness and agitation, frequenting the kinds of spaces that stay open … Continue reading

Posted in Blog Posts | Comments Off on you used to be someone – design goals

Scattered thoughts on QGCon 2017

Cross-posted to ReFiG (Refiguring Innovation in Games), who sponsored my writeup as well as my trip to this year’s QGCon. Early this month, the Queerness and Games Conference took place at the University of Southern California. This was the fourth … Continue reading

Posted in Blog Posts | Comments Off on Scattered thoughts on QGCon 2017

QGCon 2017: falling in love in a cyberpunk dystopia

Below is the text of a talk I gave at last weekend’s Queerness and Games conference, as part of a microtalk series on the topic of “Out of Sheer Spite”, moderated by Kris Ligman. This time last year, I went … Continue reading

Posted in Blog Posts | Comments Off on QGCon 2017: falling in love in a cyberpunk dystopia

DomPam2 release!

I’m super proud to announce that I’ve now completed the long-awaited sequel to Dominique Pamplemousse! I can’t believe it’s already been exactly four years since I released the first game. A lot has happened in the intervening time: I went … Continue reading

Posted in Blog Posts | Comments Off on DomPam2 release!

Two collaborative physical/digital hybrid projects

Along with the time I’m spending finishing off DomPam2, I’ve also been working on a couple of games with my good friend, fellow Concordia PhD student, and now-frequent collaborator, Jess Marcotte. The first game is The Truly Terrific Traveling Troubleshooter, … Continue reading

Posted in Blog Posts | Comments Off on Two collaborative physical/digital hybrid projects

CHESS FOR MEN: a game for Pippin Barr

This past semester, I took a class in Player Studies, where one of the assignments was to study one particular player and then design a game specifically for them. When I was given this assignment, I thought it would be … Continue reading

Posted in Blog Posts | Comments Off on CHESS FOR MEN: a game for Pippin Barr