Category Archives: Blog Posts

Babycastles presents: Squinky Hates Video Games

My second-ever solo exhibition, called “Squinky Hates Video Games”, [1] starts tomorrow! Woohoo! Go here for more info, and if you’re anywhere near New York, come check it out! Footnotes: Bonus fun fact: I actually prefer to spell “videogames” as … Continue reading

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A Perfectly Normal Panel About Awkwardness in Games

This winter, two friends and I decided to submit a panel about awkward game design to some conferences. We thought it would be a great idea to experiment with awkwardness in form as well as content, so we settled on … Continue reading

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Summer updates!

Last April, I attended the Different Games Conference, in which I a) ran a game of Coffee: A Misunderstanding, b) spoke as part of “A Perfectly Normal Panel About Awkwardness in Games” with my awesome friends/collaborators, Allison Cole and Jess … Continue reading

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Most Sincere Greetings, Esteemed One

For this year’s Global Game Jam, I teamed up with Jess Marcotte to create a game inspired by the theme of “Ritual”. What we came up with was a two-player physical game about greeting rituals and the awkwardness they sometimes … Continue reading

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Stuff happening this winter!

First off: I now live in Montreal! It is lovely, but cold. Brr! This coming weekend, on January 16, I will be showing Interruption Junction at the Indie Arcade: Coast to Coast event at the Smithsonian American Art Museum in … Continue reading

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Pictures at an Exhibition, or: Squinky’s First Solo Art Show OMG!

A few weeks ago, I had my first solo gallery exhibition of my games at Champlain College in Burlington, Vermont. It went from October 26 – November 16, and the works featured were Dominique Pamplemousse, Coffee: A Misunderstanding, Interruption Junction, … Continue reading

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My IndieCade 2015 Talk: Why People Matter

Here is the full text of a talk I performed at the IndieCade festival today, as part of the “Why ___ Matters” panel. Accompanying melancholy music is here. I don’t think I would have ever made a game if I … Continue reading

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