Many of us have voices in our heads that constantly remind us of our perceived failures and inadequacies. Sometimes, those voices appear to us in the form of a once-important, now-estranged person from our past. This is a game about having one of those conversations with that voice in your head, in real time, and the many ways it can go.
Puberty is weird and awkward, especially when you happen to be a tentacled space alien!
In this incredibly queer mashup of Judy Blume, Babysitters Club, and pulpy sci-fi, join three childhood friends — Charlie, Jace, and Valentine — as they write to each other in their online journals about going to new schools, fitting in, crushing on cuties, dealing with adults who just don’t understand, and of course, all those bizarre new changes taking place in their bodies.
A handy guide to receiving social justice-related criticism on the internet. An interactive non-fiction piece aimed at creating healthier online communities.
Note: the game asks for player responses, but doesn’t record said responses in any way. The in-story reason for this is that you are talking to a fictionalised future version of me, so to present-day me, the conversation hasn’t actually taken place yet. The more practical reason is, I didn’t want to deal with abuse and spam. So, consider this exercise to be something akin to writing a letter but never sending it.
Hey, kids! Do you ever feel like if you don’t speak up — and speak up often — you’ll literally disappear? Do you ever feel like if you do speak up, everything you have to say is trivial and pointless and no one cares? If so, you’ll love Interruption Junction, a short one-button conversation game about being lonely in a group of people! If not… well, I envy you.
But anyhow: click repeatedly or mash the spacebar to interrupt.
You are a young monarch of mysterious and indistinct gender, valiantly trying to survive exile from your home planet — or whatever’s left of it since the invasion, anyway. A Twine game featuring music, sound effects, incisive social commentary, old-school adventure game references, a cute genderfluid pirate NPC, a working toilet, and glitter. Made for Ruin Jam.
A mostly-autobiographical Twine game involving cultural tensions, trouble fitting in, and using one’s imagination to escape.
A queer and socially awkward interactive play about the weirdness of online friendships that aren’t really friendships, set in the midst of a fan convention called AwesomeCon. Two audience volunteers are called up and asked to read from a mobile device, which dynamically displays dialogue lines and stage directions. Meanwhile, two additional audience volunteers are given a mobile device on which they can select from a menu of choices that appear at key decision points in the story. It’s a combination of multiplayer Choose Your Own Adventure and improv theatre, resulting in a play experience that’s every bit as awkward as the story it’s trying to tell.
A story about childhood and adolescent gender expectations told from mirrored perspectives, prompted by the words “mirror”, “growth”, and “parallel”. A prequel to Coffee: A Misunderstanding.
A story about a woman giving a talk at a tech conference, set in a dystopian near-future where augmented reality is everywhere. There are two endings, neither of them particularly happy. Entered in IFComp 2013, placed 18th.
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Impostor Syndrome, now in the form of a videogame!