As a person who has been making games for more than half their life, and has worked on games professionally for the last decade, I’ve gained a lot of experience along the way, and I’m pleased to be able to share it with others.
My expertise is primarily in narrative design — I care very much about whether a game’s mechanics fit with the overall story/themes it hopes to express, and the extent to which all other game elements, such as user interface, controls, art direction, and audio, enhance the narrative. I also offer feedback on writing style, as well as copy-editing.
Furthermore, as a queer, asexual, transgender person of colour, I intimately understand what it’s like to live in a world where most people don’t realise that people like you exist, or are fully human. Representation of marginalised groups has become a hot-button issue in games, especially in recent years, and while I can’t speak for every marginalised person, I can point out problematic assumptions that your game might be making and provide suggestions on how to do better.
I’ve also been both a nominee and a juror for the Independent Games Festival and IndieCade, so if you’re hoping your game will make the festival circuit, I can offer tips and suggestions on that front.
If you’re interested in my services, please contact me for my rates — I work on a sliding scale depending on your game’s budget.