Here are some things I have made. Enjoy!
November 2017 (created with Jess Marcotte, Serena Fisher, & Diana Lazzaro)
A photo-taking toy where you explore the contents of your room and put them on the latest photo-sharing social media platform. Made for GAMERella 2017.
Dominique Pamplemousse and Dominique Pamplemousse in “Combinatorial Explosion!”
The sequel to the first Dominique Pamplemousse game, wherein our favourite genderqueer private detective has been cloned due to a case of multiple endings. Which one of them is canon?
The Truly Terrific Traveling Troubleshooter
March 2017 (created with Jess Marcotte)
A radically soft roleplaying game for two players about emotional labour and otherness, which fits entirely inside a carry-on suitcase.
rustle your leaves to me softly
January 2017 (created with Jess Marcotte)
An ASMR plant dating sim. Touch a plant and it will generate a relaxing romantic soundscape for you. Made for Global Game Jam 2017.
CHESS FOR MEN
It’s chess, but manlier. I made this game solely for the purpose of making Pippin Barr uncomfortable.
OPPRESSION OLYMPICS 2K16
November 2016 (created with Jess Marcotte & Sarah Fay Girard)
A multiplayer button-mashing game that is totally serious and not satire, honest. Made for GAMERella 2016.
Most Sincere Greetings, Esteemed One
January 2016 (created with Jess Marcotte)
A greeting ritual generator, for two players to enact together in person. Made for Global Game Jam 2016.
Fitzwilliam Darcy’s Dance Challenge
An irritatingly difficult, yet extremely silly, ballroom dancing simulator.
Tentacles Growing Everywhere
An interactive epistolary young adult novel about awkward teen aliens going through puberty.
So You’ve Been Called Out
A handy guide to receiving social justice-related criticism on the internet. An interactive non-fiction piece aimed at creating healthier online communities.
A game about falling in love through the power of psychology as the world is about to end. Made for Global Game Jam 2015.
A short one-button conversation game about being lonely in a group of people. Click repeatedly or mash the spacebar to interrupt.
Quing’s Quest VII: The Death of Videogames!
You are a young monarch of mysterious and indistinct gender, valiantly trying to survive exile from your home planet — or whatever’s left of it since the invasion, anyway. Made for Ruin Jam.
I’m Really Sorry About That Thing I Said When I Was Tired and/or Hungry
A mostly-autobiographical piece involving cultural tensions, trouble fitting in, and using one’s imagination to escape.
Coffee: A Misunderstanding
A queer and socially awkward interactive play about the weirdness of online friendships that aren’t really friendships, set in the midst of a fan convention called AwesomeCon.
A story about childhood and adolescent gender expectations told from mirrored perspectives. A prequel to Coffee: A Misunderstanding.
A story about a woman giving a talk at a tech conference, set in a dystopian near-future where augmented reality is everywhere. There are two endings, neither of them particularly happy. Entered in IFComp 2013.
Dominique Pamplemousse in “It’s All Over Once the Fat Lady Sings!”
A unique and offbeat stop motion animated detective adventure game about gender and the economy, with singing.
You are the director of a play destined for abject failure, who must deal with sexism, privilege, and finishing one run-through of the dress rehearsal without anything horrible happening. Entered in IFComp 2011.
Life Flashes By
A game about a middle-aged novelist going through a near death experience.
The Little Girl Nobody Liked
An interactive children’s book about ostracisation, spiced up with voiceover narration and cheerful background music.
BLEARGH: A Holiday Greeting
A holiday-themed conversation between a pair of disembodied heads: one who complains about rampant commercialism, and one who’s annoyingly cheerful about it. ‘Tis the season to buy a Whatchamajig 3000!
Des Rêves Élastiques Avec Mille Insectes Nommés Georges
A series of interactive conversational vignettes appearing in a randomly-generated order each playthrough, starring a cartoon version of yours truly as the player character. Features crowdsourced art.
Pigeons in the Park
A conversation on a park bench, touching on love, loneliness, social awkwardness, and the meta-subject of storytelling in games.
Chivalry is Not Dead
Play a horribly disfigured creature named Phlegmwad, employed as an assassin for the Lord Horrible and tasked with killing the Queen of Everything.
When We Were Kids
Morgan Kaczynski has been making your life a living hell for as long as you can remember, and today, she’s stolen your beloved handheld gaming system. Will you bribe, negotiate, threaten, or tattle on her to get it back? The choice is yours.
A browser-based Choose-Your-Own-Adventure story which has you moving through various locations and interacting with various people in a surreal, dreamlike way.
The Game That Takes Place on a Cruise Ship
Explore a rather colourful cruise ship through the eyes of Gertrude Zzyrgenhymer, a young blue-haired woman with a degree in rhymatology. There are four different branching story paths.
Gert Zzyrgenhymer interviews for a position as the protagonist in the aforementioned Game That Takes Place on a Cruise Ship by being thrust into a room she can only escape by finding new clothes for an uncomfortably cross-dressed Big Bad Woolf.
Cubert Badbone, P.I.
A tentacle-tastic private investigator from outer space attempts to unravel the mystery of his home planet’s disappearing human tourists, with the help of his Carmen Miranda-esque secretary and a cast of equally flamboyant supporting characters.