I feel like there’s a misconception among well-intentioned games people that to promote diversity in games, the goal ought to be to make a game that everyone can enjoy. While it’s a goal that sounds nice in theory, in practice, it tends to result in bland, uninteresting games that don’t really speak to anyone in particular. I personally feel that what we should really be doing is making more games for people who don’t typically have games made for them.
One of the most frequently repeated criticisms of DomPam1 was, in fact, that it wasn’t a game for everyone.  To this day, I’m still frequently confused as to why this is even a bad thing: the vast majority of videogames in existence — the vast majority of works in any medium, even — are not for me, and I learned that lesson pretty early on in life. It occurs to me, however, that some folks do in fact go through life assuming that their tastes are universal, particularly those for whom the constructed “gamer” identity is a perfect fit. That is to say, if you play videogames, there are very particular reasons why you like videogames, and very particular games you hold up as gold standards for the medium. Generally speaking, you enjoy smooth-feeling gameplay that makes you feel empowered and as if your choices actually matter, and you like having impressive production values to go with that.