Last week was my seventh year attending the annual Game Developer’s Conference in San Francisco.  I’ve been around long enough to notice that a lot of things have changed since then, to the point that this year, it felt like there were actually two conferences happening. There was the one where people were apparently really excited about VR, to which I didn’t really pay all that much attention. And then there was the one about the real world we live in, in which that-gate-that-shan’t-be-named and those complicit have been, and still are, destroying our community, and what do we do now?
As game makers, we think in systems, and the problem many of us are trying to solve right now is, how do we fix this so that we can go back to happily making games without fear of harassment? But there’s no easy solution, and in fact, there are even deeper problems. Marginalised gamedevs have being harassed and ostracised since way before 2014, not just from the outside, but from the inside, too. Even those of us who are ideologically similar in that we want game-making and game-playing to be accessible to everyone can be horrifyingly quick to turn on one another over the most trivial of slights. We talk a big game about inclusivity, but as soon as we feel included, very few of us actively continue to lend a hand to those still trapped in the margins.