Pamplemousse! Steam! Humble! GDC! IGF!

Whew, there sure has been a lot going on these past couple of months! Time for some exciting announcements!

Steam & Humble release

If you’re one of those people who’s been waiting and hoping for Dominique Pamplemousse to be available on Steam, you’re in luck. The game’s going to be available to buy in the Steam store tomorrow, March 11! But that’s not all! You’ll also be able to buy a DRM-free copy of Dominique Pamplemousse on the Humble store on the same day! [1]


I’m giving my first-ever GDC talk! I’m going to be on the #1ReasonToBe panel, which is happening Thursday, March 20, 4-5 PM, in Moscone North, room 135. I hope you can make it!

I’ll also be flitting around the Dominique Pamplemousse IGF booth in the Expo hall, which I encourage you all to check out. And the awards ceremony. Oh my goodness, the awards ceremony. That’s going to be epic. To properly commemorate the occasion, I’ll be wearing a gold sequined bowtie, and word on the street has it that there will be glowsticks

GDC-adjacent events

Aside from GDC proper, I will be making an appearance at Lost Levels, wherein I will be running a BRASSTASTIC DANCE PARTY session at an as-of-yet-unknown time. I’ll also be attending Critical Proximity, which is shaping up to be full of awesome smart people.

Here’s hoping I’ll still be alive after all that!

  1. Already own a copy of the game on Win/Mac? You should’ve received an email offering you a Steam/Humble key. Didn’t receive such an email? Let me know.
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Dominique Pamplemousse goes to the IGF!

You know what I wasn’t expecting at all when I woke up this morning? That’s right. Apparently, Dominique Pamplemousse has been nominated for a grand total of FOUR IGF awards: Excellence in Narrative, Excellence in Audio, the Nuovo Award, and the Seumas McNally Grand Prize. And it’s in really good company with lots of other fantastic games, at that!

Now if you’ll excuse me, I’m going to continue gaping slack-jawed in disbelief.

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Happy New Year! Here, have a story.

“//” is a short interactive story. It was written for the newly-formed Artists Anonymous group based in Santa Cruz, prompted by the words “mirror”, “growth”, and “parallel”.

It is also a prequel to my current work in progress, more news of which will come later.

You can play it here.

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Impostor Syndrome, now in the form of a videogame!

“Impostor Syndrome” is a short interactive story I wrote in which you play a woman of colour speaking at a tech conference. It wasn’t hard to program and design, but it’s one of the most difficult things I have ever written. And I’m so proud that I wrote it.

You can play it here, and after you’ve done so, read on for some author’s notes.

Continue reading

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Dominique Pamplemousse is an official IndieCade selection!


Looks like I’m going to IndieCade in Culver City, CA for the first time ever this year! I’ll be showing Dominique Pamplemousse, along with other Digital Selects, on the weekend of October 5-6. If you’ll be there too, I hope to see you!

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I’m speaking at two conferences this fall! Both conferences will involve me talking about my always exciting and sometimes terrifying adventures in developing Dominique Pamplemousse, with some fun theatrics thrown in for good measure. There may also be live singing: you have been warned.

No Show Conf
Microsoft NERD Center at MIT
Boston, MA
September 14-15, 2013

UC Berkeley Center for New Media
Berkeley, CA
October 26-27, 2013

If you’re in either area at either time, I hope to see you there!

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Office Politics and Hungry Celebrities

Some of you may already know about Versu, [1] the nifty text-based social simulator created by Emily Short, Richard Evans, and many other fine folks at Linden Lab. Now, I’m proud to officially announce that over the last few months, I had the chance to work on a couple of new stories for the platform, which have now been released: “Office Politics: The Interview”, and “Office Politics: The Party”.

With the initial content of Versu taking place in a Jane Austen-esque Regency England setting, I wanted to create some stories set in the present day. I found the choice of a modern-day high-tech office to be ideal to write for in this system, because of all the meticulous social rules and procedures involved in a corporate setting. I also thought it would be a great excuse for characters of varying ages, backgrounds, and beliefs to come together and clash with one another in interesting and sometimes comedic ways.

Some of the folks you’ll meet in these stories are as follows:

  • Dave, the overly-friendly boss who really wants to be liked and respected
  • Alice, the snarky feminist graphic designer who wishes she could just make art
  • Patrick, the former frat boy who thinks he’s way better with the ladies than he actually is
  • Jordan, the keener fresh out of business school
  • Linus, the quiet senior programmer who resents all the constant distractions from his real work
  • Storm, the ambiguously-gendered die-hard fan of the hit TV series, Professor Whatever

Also written in the same universe is “Jamey Beanman’s Burrito Quest”, a short interactive fiction game in which you play a young pop star who must go out and get a bite to eat without being seen by the paparazzi. It runs on the web in dio, another shared space created by Linden Lab. You can check it out here.

  1. Currently only available for iPad 2 and above.
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