Impostor Syndrome, now in the form of a videogame!

“Impostor Syndrome” is a short interactive story I wrote in which you play a woman of colour speaking at a tech conference. It wasn’t hard to program and design, but it’s one of the most difficult things I have ever written. And I’m so proud that I wrote it.

You can play it here, and after you’ve done so, read on for some author’s notes.

Continue reading

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Dominique Pamplemousse is an official IndieCade selection!


Looks like I’m going to IndieCade in Culver City, CA for the first time ever this year! I’ll be showing Dominique Pamplemousse, along with other Digital Selects, on the weekend of October 5-6. If you’ll be there too, I hope to see you!

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I’m speaking at two conferences this fall! Both conferences will involve me talking about my always exciting and sometimes terrifying adventures in developing Dominique Pamplemousse, with some fun theatrics thrown in for good measure. There may also be live singing: you have been warned.

No Show Conf
Microsoft NERD Center at MIT
Boston, MA
September 14-15, 2013

UC Berkeley Center for New Media
Berkeley, CA
October 26-27, 2013

If you’re in either area at either time, I hope to see you there!

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Office Politics and Hungry Celebrities

Some of you may already know about Versu, [1] the nifty text-based social simulator created by Emily Short, Richard Evans, and many other fine folks at Linden Lab. Now, I’m proud to officially announce that over the last few months, I had the chance to work on a couple of new stories for the platform, which have now been released: “Office Politics: The Interview”, and “Office Politics: The Party”.

With the initial content of Versu taking place in a Jane Austen-esque Regency England setting, I wanted to create some stories set in the present day. I found the choice of a modern-day high-tech office to be ideal to write for in this system, because of all the meticulous social rules and procedures involved in a corporate setting. I also thought it would be a great excuse for characters of varying ages, backgrounds, and beliefs to come together and clash with one another in interesting and sometimes comedic ways.

Some of the folks you’ll meet in these stories are as follows:

  • Dave, the overly-friendly boss who really wants to be liked and respected
  • Alice, the snarky feminist graphic designer who wishes she could just make art
  • Patrick, the former frat boy who thinks he’s way better with the ladies than he actually is
  • Jordan, the keener fresh out of business school
  • Linus, the quiet senior programmer who resents all the constant distractions from his real work
  • Storm, the ambiguously-gendered die-hard fan of the hit TV series, Professor Whatever

Also written in the same universe is “Jamey Beanman’s Burrito Quest”, a short interactive fiction game in which you play a young pop star who must go out and get a bite to eat without being seen by the paparazzi. It runs on the web in dio, another shared space created by Linden Lab. You can check it out here.

  1. Currently only available for iPad 2 and above.
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Dominique Pamplemousse: the “Director’s Cut” soundtrack!

Well, it’s been a bit of a long time coming, but I’ve finally finished the “Director’s Cut” soundtrack for Dominique Pamplemousse! Now you can finally listen to said soundtrack as if it were a regular musical and not a bizarre interactive piece. Hooray!

(Please note that if you haven’t played the game yet and plan to, there be plot spoilers in this here soundtrack.)

I tell you, it was more of a challenge than I thought it would be to turn the interactive music into something linear; as such, I’ve omitted various verses and dialogue lines that are in the game proper. That said, hopefully the editing provides a coherent enough narrative, or at least provides incentive to check out the game if you haven’t already.

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Dominique Pamplemousse at IndieCade’s E3 Showcase!

Today, I’m super duper proud to announce that Dominique Pamplemousse has been selected for Indiecade’s showcase at E3! That means I will be in Los Angeles from June 11-13, demoing the game and chatting up the press. Wahoo!

The first (and last) time I went to E3 was seven years ago, back when I had just started writing for Adventure Gamers and was all adorably bright-eyed and bushy-tailed about being a member of the press and going to my very first games convention thing ever. I remember we at AG basically avoided all the shiny expensive displays and crammed into tiny little booths where tiny little indie developers showed us their offbeat point-and-click adventure games. It’s only appropriate that this time around, I get to be on the other side of that.

So, if you’re going to be there, come on by and say hello!

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I’m going to grad school!

This week seems to be full of grand announcements. For starters, I just released a game, which people seem to be enjoying, so that’s quite happy-making. Of course, some of you are probably wondering what’s going to come next after Dominique Pamplemousse, and it’s your lucky day, because now I can make the good news official: starting this September, I will be moving to Santa Cruz, California to get my MFA in Digital Arts & New Media!

I’m really excited about this direction my career is going to be taking. I’m going to get to work with/around people who made such neat interactive narrative games as Prom Week, Façade, and Blue Lacuna, and also with artists of other disciplines: filmmakers, musicians, makers, theatre people, you name it. I’m going to learn a lot of things, expand and refine my craft, and all around become a better artist. [1] It’ll be kind of amazing.

Plus, I’ve missed living in California ever since I interned at Telltale 7 years ago [2] so it’ll be wonderful to be back there again!

  1. Not that I necessarily think you have to go to school to be a better artist. But still!
  2. Holy crap, has it been that long?
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