A picture-taking toy where you take snapshots from a bedroom and post pictures to an Instagram clone with randomly selected captions and hashtags. Made for GAMERella 2017 with Jess Marcotte, Serena Fisher, and Diana Lazzaro.
A radically soft physical/digital hybrid roleplaying game about emotional labour and otherness, which fits entirely inside of a carry-on suitcase. One player takes on the role of the Troubleshooter and the other is a Customer with a trouble. Assisted by the Troubleshooter’s toolkit, the SUITCASE (Suitcase Unit Intended to Cure All Sorts of Emotions), the players work together to find a solution to this problem. Made with Jess Marcotte.
Related blog posts:
Jess on TTTTT at QGCon 2017
A cheesy sports game lampooning the idea of the “oppression olympics”, a term used to describe when people of different marginalized groups “compete” against each other in order to prove who’s more oppressed. For best results, gather together some friends around a single keyboard and button-mash as fast as you can. Made for GAMERella 2016 with Jess Marcotte and Sarah Fay Girard.
A two-player physical game about greeting rituals and the awkwardness they sometimes produce. Each pair of players is asked to perform a set of procedurally-generated instructions for greeting one another, then taken to a page where they receive procedurally-generated feedback on how well (or poorly) they executed the greeting. Made for Global Game Jam 2016 with Jess Marcotte.