36 Questions

A game wherein the player and a fictionalised version of myself re-enact the “36 questions to fall in love with anyone” experiment as the world is about to end. Made for Global Game Jam 2015.

Note: the game asks for player responses, but doesn’t record said responses in any way. The in-story reason for this is that you are talking to a fictionalised future version of me, so to present-day me, the conversation hasn’t actually taken place yet. The more practical reason is, I didn’t want to deal with abuse and spam. So, consider this exercise to be something akin to writing a letter but never sending it.

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