SECOND PUBERTY #5: please don’t leave me.

Welp, I did it. I made another SECOND PUBERTY game. Five down, two to go. This one’s called “please don’t leave me.” and you can play it now if you’re a Patreon supporter.

It may be hard to tell from the 20-second preview, but this has actually been the most emotionally difficult game I’ve worked on for the album. Yes, it’s a game representing a romantic relationship, but no, it won’t turn out to be a particularly healthy relationship. It’s a little bit inspired by indie “art games” made almost 15 years ago by straight white cis men, like Passage and The Marriage, but, well, it’s about my own experiences.

I don’t want to say much more than that, except: I have been both the blue blob and the red blob in different situations. I have a lot of regrets and I’ve carried a lot of hurt and shame since, but making this game has been healing, especially at a time I’ve been feeling more isolated than ever. There’s something about abstracting a set of experiences into a playable system that has inspired me to think about what happened in a different way from if I were just trying to tell a linear story: if I understand the unhealthy patterns that got me here, maybe I can find a way out. And maybe other people will be able to relate.