Here are some games I have made! You can either scroll down to see them in reverse chronological order, or click the following links to find something more specific:
A game about the lengthy, boring road back from invasive surgery. Try to maintain your patience and manage your pain as you pass long hours in your living room waiting for your body to heal. But no matter how tedious your life becomes, make sure not to overextend yourself! Made for Global Game Jam 2020 with Jess Marcotte and Kalervo Sinervo.
You are at a networking event during a Very Important Business Conference. Out in the real world, the literal apocalypse is happening. Meanwhile, you really, really need that job. Made with Jenny Bacon, Allison Cole, and Jess Marcotte for the Golden Cobra Challenge, won Best Apocalyptic Game.
A two-player animatronic diorama game contained entirely inside of a briefcase. Reminiscent of a cuter version of “Rock ‘Em Sock ‘Em Robots”, players control a pair of robots who, rather than fighting each other, slow dance to a MIDI version of a popular 80s song and have an awkwardly flirty procedurally-generated conversation about robot-related topics. It is not intended to be a game anyone can “win” so much as a silly, playful exploration of the queerness of non-human relationships, very much inspired by my own confusing experiences of trying to date while neurodivergent and trans.
There weren’t really any dressup doll games in existence that helped us feel at home in our bodies, so we made one of our own! Featuring a huge pile of clothes to rummage through (including an octopus costume that I own in real life and a cat who’s suspiciously amenable to being worn as clothing) and a MIDI version of “Vogue” by Madonna to strike a pose to. Made for Global Game Jam 2019 with Jess Marcotte.
You are a trans person hurtling through space in a tiny spaceship and listening to a radio. Follow the trail of broadcasts from T.R.A.N.S. (the Trans Radio Artists’ Network in Space) to find them and join them. Made for Global Game Jam 2018 with Jess Marcotte.
Related blog posts:
Jess on GGJ 2018
You have no idea how long it’s been since you last set foot outside your cramped little apartment. You don’t really talk to anyone. You can’t focus on work. You barely have any appetite to speak of, literally and figuratively. Even casually reading Twitter makes you anxious.
Somehow, you thought moving to a new city would help you meet people you actually like. That you’d find fun activities to do and better opportunities all around. You used to be pretty good at faking your way around being a social butterfly. People actually seemed to like you, and the stuff you made and performed. But now? You can’t even remember being that person.
Maybe you should go outside. Maybe it will help.
Related blog posts:
you used to be someone – design goals
In this sequel to 2013’s breakout musical hit, Dominique Pamplemousse in “It’s All Over Once The Fat Lady Sings!”, our favourite genderqueer private detective discovers that, through the power of multiple endings from the previous game, they have been cloned! Join the two Dominiques as they traverse surreal locations and interrogate increasingly bizarre characters in order to answer a very important question: which one of them is canon?
There is also plenty of singing. And feelings. And, of course, singing about feelings.
A radically soft physical/digital hybrid roleplaying game about emotional labour and otherness, which fits entirely inside of a carry-on suitcase. One player takes on the role of the Troubleshooter and the other is a Customer with a trouble. Assisted by the Troubleshooter’s toolkit, the SUITCASE (Suitcase Unit Intended to Cure All Sorts of Emotions), the players work together to find a solution to this problem. Made with Jess Marcotte.
Related blog posts:
Jess on TTTTT at QGCon 2017