You are at a networking event during a Very Important Business Conference. Out in the real world, the literal apocalypse is happening. Meanwhile, you really, really need that job. Made with Jenny Bacon, Allison Cole, and Jess Marcotte for the Golden Cobra Challenge, won Best Apocalyptic Game.
There weren’t really any dressup doll games in existence that helped us feel at home in our bodies, so we made one of our own! Featuring a huge pile of clothes to rummage through (including an octopus costume that I own in real life and a cat who’s suspiciously amenable to being worn as clothing) and a MIDI version of “Vogue” by Madonna to strike a pose to. Made for Global Game Jam 2019 with Jess Marcotte.
You are a trans person hurtling through space in a tiny spaceship and listening to a radio. Follow the trail of broadcasts from T.R.A.N.S. (the Trans Radio Artists’ Network in Space) to find them and join them. Made for Global Game Jam 2018 with Jess Marcotte.
Related blog posts:
Jess on GGJ 2018
A radically soft physical/digital hybrid roleplaying game about emotional labour and otherness, which fits entirely inside of a carry-on suitcase. One player takes on the role of the Troubleshooter and the other is a Customer with a trouble. Assisted by the Troubleshooter’s toolkit, the SUITCASE (Suitcase Unit Intended to Cure All Sorts of Emotions), the players work together to find a solution to this problem. Made with Jess Marcotte.
Related blog posts:
Jess on TTTTT at QGCon 2017
A cheesy sports game lampooning the idea of the “oppression olympics”, a term used to describe when people of different marginalized groups “compete” against each other in order to prove who’s more oppressed. For best results, gather together some friends around a single keyboard and button-mash as fast as you can. Made for GAMERella 2016 with Jess Marcotte and Sarah Fay Girard.
A two-player physical game about greeting rituals and the awkwardness they sometimes produce. Each pair of players is asked to perform a set of procedurally-generated instructions for greeting one another, then taken to a page where they receive procedurally-generated feedback on how well (or poorly) they executed the greeting. Made for Global Game Jam 2016 with Jess Marcotte.