A two-player animatronic diorama game contained entirely inside of a briefcase. Players control a pair of robots who, rather than fighting, dance with and talk to each other, in an exploration of awkwardness, intimacy, and queer relationships.
A radically soft physical/digital hybrid roleplaying game about emotional labour and otherness, which fits entirely inside of a carry-on suitcase. One player takes on the role of the Troubleshooter and the other is a Customer with a trouble. Assisted by the Troubleshooter’s toolkit, the SUITCASE (Suitcase Unit Intended to Cure All Sorts of Emotions), the players work together to find a solution to this problem. Made with Jess Marcotte.
Related blog posts:
Jess on TTTTT at QGCon 2017
A two-player physical game about greeting rituals and the awkwardness they sometimes produce. Each pair of players is asked to perform a set of procedurally-generated instructions for greeting one another, then taken to a page where they receive procedurally-generated feedback on how well (or poorly) they executed the greeting. Made for Global Game Jam 2016 with Jess Marcotte.
A queer and socially awkward interactive play about the weirdness of online friendships that aren’t really friendships, set in the midst of a fan convention called AwesomeCon. Two audience volunteers are called up and asked to read from a mobile device, which dynamically displays dialogue lines and stage directions. Meanwhile, two additional audience volunteers are given a mobile device on which they can select from a menu of choices that appear at key decision points in the story. It’s a combination of multiplayer Choose Your Own Adventure and improv theatre, resulting in a play experience that’s every bit as awkward as the story it’s trying to tell.